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The curriculum for Key Stages One and Two

At Mark Cross Primary School our aim is to plan and teach a curriculum which is fun, exciting and where possible, makes full use of the outside environment.

We have a committed team of teachers and support staff that is keen to support and challenge all children, whatever their needs and abilities.   They encompass varied teaching styles and approaches which ensures the delivery of a balanced and varied curriculum through a range of teaching and learning opportunities.

Please see our attached Long term plan, which shows a breakdown of the relevant subjects being taught in each year group.

It is our belief as practitioners that parents need to take an active role in their child’s development, so please look at the following website for tips on how you can help and support your children at home:

http://webarchive.nationalarchives.gov.uk/20121015000000/http://

www.direct.gov.uk/en/Parents/Schoolslearninganddevelopment/

HelpingYourChildToLearn/index.htm

 

If you have any further questions about your child’s curriculum please speak to your child’s class teacher.

Years 1 and 2

A

B

  • Changes in living memory e.g.
  • Significant local people and events.
  • Significant national event e.g. Great Fire of London.
  • Significant historical figure e.g. Neil Armstrong, Florence Nightingale. Etc.
  • A study of the local area.
  • An island home.
  • A UK study – a seaside town.
  • A village in India or Africa.

Drawing / Painting / Printing

 

Drawing / Textiles / 3D

Cooking / Making / Gardening

 

Cooking / Making / Gardening

Multi-skills and fitness: Either 30 minute session per week OR Daily 3x5 minute sessions

1 Term - Dance / 2 Terms - Gymnastics

1 Term - Swimming / 2 Terms - Games

1 Term - Dance / 2 Terms - Gymnastics

1 Term - Swimming / 2 Terms - Games

EAST SUSSEX AGREED CURRICULUM

 

 

 

SEAL (1 term on each) - New beginnings, Getting on and falling out, Say no to bullying, Going for goals, Good to be me, Relationships

Health & Well Being (Pupil voice each term + 1 area below)

T1 = Keeping safe, Being Healthy (food, hygiene), E-safety. T2 = People who look after us,  T4 = Emotions/Feelings,  T5 = SRE (hygiene /puberty) Drugs & Alcohol, T6 =  E-safety  Relationships   T2 = Bullying, T4 = Differences and Diversity, T 5 = Emotions                        Living in the Wider World  T1 = Environment, T3 = Citizenship/Rules, T4 = Role of money, T 6 = Changes (Transition)

 Inspire a Generation (1 each term) - PE Day, Children in Need, PE Day, Comic Relief/Sports Relief, PE Day, Charity Breakfast – children to decide charity

  • IT / Using Software – Across Curriculum- Use technology purposefully to create, organise, store, manipulate and retrieve digital content e.g. animations, multi-media, word processing and databases -Recognise common uses of information technology beyond school
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support (either adults or within the site) when they have concerns about content.
  • Algorithms -how to implement as programs -programs follow precise instructions.
  • Create simple programs.
  • Predict behaviour of simple programs.
  • Algorithms -how to implement as programs -programs follow precise instructions.
  • Create simple programs.
  • Predict behaviour of simple programs.
  • Plants.
  • Animals and humans.
  • Everyday materials & their uses.
  • Seasonal changes.
  • Plants
  • Animals and humans.
  • Everyday materials and their uses.
  • Seasonal changes.
  • Living things and their habitats.

Years 3 and 4

A

B

  • Stone Age to Iron Age Britain.
  • Broader history study: The Home Front in Kent and Sussex in WWII.
  • Roman Empire and the impact on Britain.
  • Ancient Egypt.
  • North America.
  • UK region study e.g. Newhaven or Dover.
  • Italy.
  • Map work / rivers / settlement / Trade – link to Nile.

Drawing / Painting / Printing

Drawing / Textiles / 3D

Cooking / Making / Gardening

Cooking / Making / Gardening

Multi-skills and fitness: Either 30 minute session per week OR Daily 3x5 minute sessions

2 Terms – Swimming + Gala

1 Term – Gymnastics / 1 Term Dance

2 Terms - Games

2 Term – Swimming + Gala

1 Term – Gymnastics / 1 Term Dance

2 Terms - Games

SEAL (1 term on each) - New beginnings, Getting on and falling out, Say no to bullying, Going for goals, Good to be me, Relationships

Health & Well Being (Pupil voice each term + 1 area below)                                                           T1 = E- Safety, Keeping safe, Risks, Being Healthy (food, hygiene). T4 = Emotions/Feelings,  T5 = SRE (hygiene /puberty) Drugs & Alcohol, T6 =  E-safety                                            Relationships   T2 = Bullying/Abuse, T4 = Differences and Diversity, T 5 = Emotions            Living in the Wider World  T1 = Environment, T2 = Careers, T3 = Citizenship/Rules, T4 = Financial Capabilities, T 6 = Changes (Transition)                                                                         Inspire a Generation (1 each term) - PE Day, Children in Need, PE Day, Comic Relief/Sports Relief, PE Day, Charity Breakfast – children to decide charity

  • IT / Using Software- Across Curriculum -Use search technologies effectively -Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information e.g. modelling, databases, animation, multimedia, word processing, data logging, music technology and CAD CAM.
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 

  • Design, write and debug programs that accomplish specific goals
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
  • Understand computer networks, including the internet
  • Nutrition, bones and muscles.
  • Plants
  • Rocks
  • Light
  • Magnets and forces.
  • Living things and their habitats.
  • Animals and humans – teeth and food chains.
  • Solids, liquids and gases.
  • Sound
  • Electricity

Years 5 and 6

A

B

  • Anglo Saxons & Vikings.
  • Ancient Greece.
  • British history extended period e.g. Spanish Armada or Scientific Inventions.
  • Life in the freezer (Northern Europe –Scandinavia).
  • Map skills focus (UK).
  • UK study.
  • South America (Amazon).

Drawing / Painting / Printing

Drawing / Textiles / 3D

Cooking / Making / Gardening

Cooking / Making / Gardening

Multi-skills and fitness: Either 30 minute session per week OR Daily 3x5 minute sessions

2 Term – Swimming + Gala

1 Term – Gymnastics / 1 Term Dance

2 Terms - Games

2 Term – Swimming + Gala

1 Term – Gymnastics / 1 Term Dance

2 Terms - Games

SEAL (1 term on each) - New beginnings, Getting on and falling out, Say no to bullying, Going for goals, Good to be me, Relationships

Health & Well Being (Pupil voice each term + 1 area below)                                                           T1 = E- Safety, Keeping safe, Risks, Being Healthy (food, hygiene). T4 = Emotions/Feelings,  T5 = SRE (hygiene /puberty) Drugs & Alcohol, T6 =  E-safety                                            Relationships   T2 = Bullying/Abuse, T4 = Differences and Diversity, T 5 = Emotions            Living in the Wider World  T1 = Environment, T2 = Careers, T3 = Citizenship/Rules, T4 = Financial Capabilities, T 6 = Changes (Transition)                                                                         Inspire a Generation (1 each term) - PE Day, Children in Need, PE Day, Comic Relief/Sports Relief, PE Day, Charity Breakfast – children to decide charity

  • IT / Using Software- Across Curriculum -Use search technologies effectively -Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information e.g. modelling, databases, animation, multimedia, word processing, data logging, music technology and CAD CAM.
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 

  • Design, write and debug programs that accomplish specific goals
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
  • Understand computer networks, including the internet
  • Life cycles and life processes in plants and animals.
  • Changes into old age.
  • Properties and changes of materials.
  • Substances and solutions.
  • Solids, liquids and gases – change of state.
  • Earth and space.
  • Forces
  • Classification
  • Circulatory system and impact of exercise etc.
  • Evolution and inheritance.
  • Light
  • Electricity